DOCS Back to framegain.dev
Reference

What is not checked

Understand which runtime behaviour and systems an asset-focused Framegain scan cannot prove.

An asset-focused scan cannot prove every cause of a slow frame. The following areas are outside the documented eight-check scope.

#Materials and shader complexity

Material graphs, shader complexity, and shader compilation behaviour require tools that observe rendering and compilation.

#Runtime-only work

Animation, audio, networking, Blueprint execution, and other code-driven work are not established by reading asset metadata alone.

#Streaming and memory behaviour

Runtime streaming, residency, and device-specific memory pressure need a runtime capture and the target environment.

Important

An empty Framegain result says only that the supported checks found no finding above their thresholds. It says nothing about the areas above.

FRAMEGAIN DOCS

Search documentation

Type to search across 16 pages.